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Dune Pinball

For Barrels of Fun, I joined the team as 3d modeler on all the sculptural elements of the game.
Working closely with the engineers to ensure all the parts worked within the layout, but also stay true to the brand.
The plastic components (toys) need to be designed to not create ball traps and be simple enough shapes to be manufactured from swirl cast molds.

https://shop.kollectfun.com/product/dune-pinball-machine-pre-order/

Concept: David Van Es
Game Design: David Van Es Travis Moseman
Engineering/mechanics: Travis MosemanSoftware: Eric PriepkeRules: Bowen Kerins Phil Grimaldi
Artwork: Jonathan Bergeron
Animation: Joshua Clay Trent Armstrong

Adam Savage tries out our machine.

Adam Savage tries out our machine.

Some images of the assembled prototype.

Some images of the assembled prototype.

Rough render of the Spice Harvester

Rough render of the Spice Harvester

Rough render of the Worm

Rough render of the Worm

Pain box rough render

Pain box rough render

Thumper rough render

Thumper rough render

My last task was to provide Color design sheets with instructions for manufacture.

My last task was to provide Color design sheets with instructions for manufacture.